Flash-APE鐗╃悊寮曟搸瀛︿範<浜>
鏄ㄥぉ鏁寸悊浜嗕笅浠g爜锛屾柊鐨凞emo鍦ㄨ繖閲岋細
鍦ㄨ鍏蜂綋瀹炵幇涔嬪墠锛屼涪涓狥lash鐗╃悊寮曟搸鍦ㄤ骇鍝佸睍绀轰腑鐨勫簲鐢細http://www.carlosulloa.com/.
杩欐槸涓娆炬苯杞︿骇鍝佺殑灞曠ず骞冲彴锛岀敤鏂瑰悜閿帶鍒舵満杞︾Щ鍔紝鐐归紶鏍囧乏閿浣嶆苯杞﹀垵濮嬩綅缃
涓嶈繃锛岃繖涓笉鏄2d鐗╃悊寮曟搸瀹屾垚鐨勶紝鑰屾槸鍩轰簬PV3D鐨勶紝锛岋紝锛屾仼锛3D鐗╃悊寮曟搸鏄湪姣旇緝闅炬悶鈥︹︽湁鏃堕棿灏濊瘯鏁寸悊涓嬧︹
涓嬭竟鏉ヨ涓婦emo鐨勫叿浣撳疄鐜帮紝棣栧厛瑕佹敹涓嬬墿鐞嗗紩鎿庯紝鐗╃悊寮曟搸鏄共鍢涚敤鐨勫憿锛
鐗╃悊寮曟搸鏄竴涓鐞嗙墿鐞嗙幇璞$殑寮曟搸銆
閭d粈涔堟槸鐗╃悊鐜拌薄鍛紵
涓句釜渚嬪瓙锛屼竴涓绛濆湪澶╀笂椋烇紝瀹冧細鍙楀埌椋庡姏锛岄樆鍔涳紝鎽╂摝鍔涳紝杩樻湁閲嶅姏锛岀怀瀛愮殑浣滅敤鍔涳紝etc銆傘傘傝岀墿鐞嗗紩鎿庡氨鏄府浣犲鐞嗚繖浜涘姏鐨勪竴涓鏋堕泦銆
浣犺鍋氱殑灏辨槸缁欏畠涓噸鍔涳紝鐒跺悗閮戒綔鐢ㄥ湪椋庣瓭涓婏紝鑷充簬杩欎簺閲屼箣闂寸殑鐩镐簰浣滅敤锛岄兘鐢卞紩鎿庢潵鎼炲畾銆
涓嬭竟鏉ヤ唬鐮侊紝鍏堟槸鏂囨。绫伙紝涔熷氨鏄富瀹瑰櫒浜嗭細
package org.nwhy.bubble_bobble{
import flash.display.*;
import flash.events.Event;
import org.cove.ape.*;
public class BubbleBobble extends Sprite{
private var bulletHolder:Group;
public function BubbleBobble(){
init();
}
private function init(){
initStage();
initGroups()
}
private function initStage(){
stage.scaleMode = StageScaleMode.NO_SCALE;//璁剧疆涓轰笉缂╂斁
//stage.align = StageAlign.TOP_LEFT;
stage.frameRate = 55;//璁剧疆甯ч
stage.addEventListener(Event.ENTER_FRAME, run);
}
private function initGroups(){
//鍒濆鍖2D鐗╃悊寮曟搸
APEngine.init(1/4);
APEngine.container = this;
APEngine.addForce(new VectorForce (false,0,1));//鍔犱笂閲嶅姏
//鏀綽ullet鐨勫鍣,bullet灏辨槸閭d釜鍚勭棰滆壊鐨勭悆锝
bulletHolder = new Group(true);
APEngine.addGroup(bulletHolder);
//鍔犲叆澧欏
var wall:Wall = new Wall();
APEngine.addGroup(wall);
//gun,灏辨槸涓嬭竟閭d釜澶т集璇存湁鐐瑰儚鍟ョ殑閭d釜鍟モ︹﹀洤涓涓
var gunGroup:GunGroup = new GunGroup(stage);
APEngine.addGroup(gunGroup);
//璁剧疆bullet鐨勭鎾炴娴嬪唴瀹
bulletHolder.addCollidableList(new Array(wall,gunGroup));
}
private function run(e:Event) {
APEngine.step();
APEngine.paint();
}
//澧炲姞bullet鐨勫澶栨帴鍙
public function addBullet(bullet:CircleParticle){
bulletHolder.addParticle(bullet);
}
}
}
杩欓噷杈瑰共鐨勪簨灏辨槸鍔犲叆鍚勭Group(APE鐗╃悊寮曟搸閲岀殑纰版挒鍗曞厓鏄疨article锛屽崟涓垨澶氫釜Particle缁勬垚Group)锛岃嚦浜嶨roup閲屽叿浣撴槸鍟roup閲岃嚜宸卞鐞嗐
Flash – APE鐗╃悊寮曟搸瀛︿範<涓>
APE鏄粈涔堝氨涓嶄粙缁嶄簡锛屼笅杈瑰厛涓奃emo:
鐐瑰嚮榧犳爣鍙戝皠瀛愬脊锛屽嚮涓偅涓洤灏辫繃鍏充簡銆
浠g爜瀹炵幇鍏跺疄涔熷緢绠鍗曪紝APE閲岃竟鎵鏈夌殑Item閮芥槸浠roup鐨勫舰寮忓瓨鍦ㄣ
鍦ㄨ繖涓狣emo閲岋紝涓婅竟鐨5涓悆鏄竴缁勶紝渚嬪瓙閲屾槸Avatar绫伙紝閲岃竟鏈5涓猈heelParticle锛屼笉鐭ラ亾涓轰綍CircleParticle娌℃湁鏃嬭浆鐨勩