AS3-LightOut
鏉ヤ釜LightOut灏忔父鎴忥紝鑷充簬LightOut鏄暐锛屽彲浠ョ湅杩欓噷:http://en.wikipedia.org/wiki/Lights_Out_%28game%29
濡傛灉璇ラ〉闈㈣鍜岃皭锛岄偅鍙互鐪嬩笅@dfdou鐨勭畝鍗曚粙缁嶏紝LightOut鏄竴涓紑/鍏虫父鎴忥紝娓告垙鐨勭洰鐨勫緢绠鍗曪紝鍦5x5鐨勭殑鏂归樀閲岋紝鎶婂叏閮ㄧ殑鍥炬崲鎴愪寒鐫鐨勭姸鎬佸氨杩囧叧浜嗭紝Demo閲屾槸鐧借壊鏂瑰潡浠h〃浜捣鐘舵併
瑙勫垯鏄偣鍑讳竴涓柟鍧楋紝鍦ㄦ柟鍧4鍛ㄧ殑4涓柟鍧楀拰鏂瑰潡鏈韩鐨勭姸鎬佷細鍙戠敓鏀瑰彉锛屾槸浜捣灏卞彉鎴愬叧鎺夛紝鏄叧鎺夊氨鍙樻垚浜捣锝
Demo鍦ㄨ繖閲岋細
涓嬭竟鏉ヨ涓嬩唬鐮侀儴鍒嗭紝姣旇緝绠鍗曪紝3涓被鎼炲畾銆
AS3-Sokoban鎺ㄧ瀛
鍏堟槸Demo锛
鏂瑰悜閿帶鍒剁Щ鍔紝绾㈣壊鐨勬柟鍧楁槸浣狅綖
UI鍢涳紝灏变笉璇翠簡锛岀綉涓婂伔浜嗙偣鍥撅紝灏辫繖涔堟斁鐫浜嗭紝鏈夊叴瓒g殑鍙互寮勫紕鍛椼
Source code:https://dl.dropbox.com/u/477487/flash/game/sokoban.rar
PS锛氬鏋滆鍦板潃琚拰璋愶紝鑰屼綘鍙堟兂瑕佹簮浠g爜锛岃仈绯绘垜锛屾湇鍔″緢鍛ㄥ埌鐨勶綖
鎺ㄧ瀛愮殑瀹炵幇鏂规硶寰堝锛屽悇鏈夊悇鐨勫仛娉曪紝涓嬭竟鏄垜鐨勫疄鐜版柟寮忥細
Sokoban.as:
package {
import flash.display.Sprite;
import flash.events.Event;
/**
* ...
* @author DFdou
*/
public class Sokoban extends Sprite {
private var _lv = 0;
private var _map:Map;
public function Sokoban() {
init();
}
private function init() {
_map = new Map(_lv);
addChild(_map);
var role:Role = new Role(stage,_map,_lv);
addChild(role);
}
}
}
鏂囨。绫昏骞茬殑浜嬪効灏辨槸鐢熸垚涓涓猰ap锛屼竴涓猺ole銆
AS3-绫讳技浜庢満鎴樼殑瑙掕壊绉诲姩(鍩轰簬Tile)
鍏堟潵鐪嬩笅Demo锛
婧愪唬鐮佷笅杞藉湴鍧:http://dl.dropbox.com/u/477487/flash/game/mapMove.rar
鍙仛浜嗙Щ鍔紝閲嶅彔鍜岄樆鎸$殑閮ㄥ垎娌″仛锛岀煭鏃堕棿鍐呬笉浼氭湁鏃堕棿鍋氱殑=,=
涓昏閫昏緫鏄繖鏍凤紝閫変腑Role灏辨樉绀哄彲浠ヨ璧扮殑鑼冨洿锛岄夊叾涓竴鐐逛箣鍚嶳ole灏辩Щ鍔ㄣ
涓嬭竟鐪嬩笅绠鍗曠殑瀹炵幇銆備富瑕佹槸OverlayView.as鍜孯ole.as锛屾垜寰堟噿锛屽叾浠栦唬鐮佸ぇ瀹惰嚜宸辩湅鈥︹
AS3-杩炶繛鐪嬬殑涓昏绠楁硶
杩欏嚑澶╀竴鐩村湪蹇欑殑涓涓笢瑗,鍥犱负鏃堕棿鐨勫叧绯,鍙紕浜嗕富瑕佺殑绠楁硶,璁℃椂,鍒嗘暟,鍒掔嚎,鐐瑰嚮鏁堟灉绛夊唴瀹归兘娌℃湁绠=.=
鍏堟潵鐪嬭繛杩炵湅鐨勮鍒欏垎鏋愶紝杩欓噷灏嗛変腑鐨2涓狾bj鍒3绉嶆儏鍐垫潵璁ㄨ锛屼竴鏄悓浣嶄簬X杞达紝浜屾槸鍚屼綅浜嶻杞达紝涓夋槸涓嶅悓X锛孻杞淬
鑰岀涓夌鎯呭喌鍏跺疄鍙堝彲浠ュ綊缁撳埌绗1鍜岀2绉嶆儏鍐碉紝鍏蜂綋鐨勬搷浣滄槸鍏堝垽鏂槸鍚﹀悓X,Y杞,鏄殑璇濆厛妫娴嬭兘鍚︾洿杩,涓嶈兘鐨勮瘽鍒ゆ柇涓嶇洿杩炵殑鎯呭喌.
濡傛灉涓よ呭睘浜庝笉鍚岀殑X,Y杞,閭d箞鍏堝垽鏂氳繃涓鐐硅繛鎺,鐒跺悗鍐嶅垽鏂氳繃涓ょ偣杩炴帴鐨勬儏鍐,杩欓噷鍥炬柟渚跨敤浜嗘渶鐑傜殑鏂规硶.
AS3-瀛愬脊韬查伩娓告垙(涓)
鎺ヤ笂涓绡銆夾S3-瀛愬脊韬查伩娓告垙(涓)銆銆
鏈変簡Enemy鍜孯ole涔嬪悗锛岃嚜鐒跺氨鏄父鎴忕殑涓讳綋鎺у埗閮ㄥ垎浜嗭紝杩欓噷鏄疓ame绫伙細
杩欎釜绫昏礋璐g敓鎴愬灏戜釜Enemy锛孯ole濡備綍绉诲姩锛屾父鎴忓浣曞紑濮嬪拰濡備綍缁撴潫锛屼互鍙婃帶鍒跺叾浠栦簨鍔★紝姣斿璁版椂绫汇
package{
import flash.display.Sprite;
import flash.events.*;
import flash.utils.Timer;
import flash.text.TextField;
import flash.text.TextFieldAutoSize;
import flash.text.TextFormat;
import fl.controls.Button;
import Config;
import Role;
import Enemy;
import TimeCount;
public class Game extends Sprite{
private var _role:Role;
private var _enemy:Sprite;
private var _time:TimeCount;
private var _enemyTotal:uint;
private var _gameFlag:Boolean;
private var startBtn:Button;
private var gameInfo:TextField;
//瀛樺偍鍥涗釜鏂瑰悜閿槸鍚︽寜涓嬬殑鍙橀噺
private var leftArrow:Boolean=false;
private var rightArrow:Boolean=false;
private var upArrow:Boolean=false;
private var downArrow:Boolean=false;
public function Game():void{
startBtn = new Button();
startBtn.label = "StartGame";
startBtn.x=(Config.STAGE_W-startBtn.width)/2;
startBtn.y=(Config.STAGE_H-startBtn.height)/2;
addChild(startBtn);
startBtn.addEventListener(MouseEvent.MOUSE_DOWN,gameStart);
gameInfo = new TextField();
gameInfo.autoSize = TextFieldAutoSize.LEFT;
gameInfo.selectable = false;
gameInfo.text = "涓婁笅宸﹀彸鏂瑰悜閿帶鍒舵柟鍧楃Щ鍔紝琚粦鐞冨嚮涓氨鎸備簡銆";
gameInfo.x = (Config.STAGE_W-gameInfo.width)/2;
gameInfo.y = startBtn.y-30;
addChild(gameInfo);
}
private function gameStart(_evt:MouseEvent):void{
startBtn.removeEventListener(MouseEvent.MOUSE_DOWN,gameStart);
startBtn.visible = false;
gameInfo.visible = false;
init();
}
private function init():void{
initTime();
initRole();
initEnemy();
}
private function initTime():void{
_time = new TimeCount();
addChild(_time);
}
private function initRole():void{
_role = new Role();
addChild(_role);
_role.x=(Config.STAGE_W-_role.width)/2;
_role.y=(Config.STAGE_H-_role.height)/2;
stage.addEventListener(KeyboardEvent.KEY_DOWN, keyPressedDown);
stage.addEventListener(KeyboardEvent.KEY_UP, keyPressedUp);
_role.addEventListener(Event.ENTER_FRAME, roleMove);
stage.addEventListener(Event.DEACTIVATE, missingStage);//Flash澶勪簬闈炴椿鍔ㄧ姸鎬佹椂璋冪敤
}
private function initEnemy():void{
_enemyTotal = Config.ENEMY_TOTAL;
var t:Timer=new Timer(2000,1);
t.addEventListener(TimerEvent.TIMER, timeToCreateEnemy);
t.start();
}
private function createEnemy():void{
var enemy=new Enemy();
enemy.setRole(_role);
_enemy.addChild(enemy);
}
private function getEnemyNum():uint{
return this.numChildren;
}
private function timeToCreateEnemy(_evt:TimerEvent):void{
_enemy = new Sprite();
addChild(_enemy);
for (var i:uint=0; i<_enemytotal ; i++) {
createEnemy();
}
addEventListener(Event.ENTER_FRAME,checkFlag);
}
//鎸夐敭鏃剁殑妫娴嬶紝宸︿笂鍙充笅鍒嗗埆鏄37锛38锛39锛40
private function keyPressedDown(_evt:KeyboardEvent) {
if (_evt.keyCode==37) {
leftArrow=true;
} else if (_evt.keyCode == 39) {
rightArrow=true;
} else if (_evt.keyCode == 38) {
upArrow=true;
} else if (_evt.keyCode == 40) {
downArrow=true;
}
}
//鏉惧紑鎸夐敭鏃
private function keyPressedUp(_evt:KeyboardEvent) {
if (_evt.keyCode==37) {
leftArrow=false;
} else if (_evt.keyCode == 39) {
rightArrow=false;
} else if (_evt.keyCode == 38) {
upArrow=false;
} else if (_evt.keyCode == 40) {
downArrow=false;
}
}
private function roleMove(_evt:Event) {
//绉诲姩鐨勯熷害
var speed:Number=Config.ROLE_SPEED;
if (leftArrow) {
//MC鐨勪綅缃娴嬶紝涓嬭竟鐩稿悓
if (0<=_role.x) {
_role.x-=speed;
}
}
if (rightArrow) {
if (_role.x<=Config.STAGE_W-_role.width) {
_role.x+=speed;
}
}
if (upArrow) {
if (0<=_role.y) {
_role.y-=speed;
}
}
if (downArrow) {
if (_role.y<=Config.STAGE_H-_role.height*2) {
_role.y+=speed;
}
}
}
//Flash澶勪簬闈炴縺娲荤姸鎬佹椂
private function missingStage(_evt:Event) {
leftArrow=false;
rightArrow=false;
upArrow=false;
downArrow=false;
}
private function checkFlag(_evt:Event):void{
//trace(_gameFlag);
if(_gameFlag){
_gameFlag = false;
gameOver();
}
}
private function gameOver(){
removeEventListener(Event.ENTER_FRAME,checkFlag);
_time.stopTime();
gameInfo.text = "You Failed At " + _time.getTime() + " Second!";
var format:TextFormat = new TextFormat();
format.font = "Arial";
format.color = 0xFF0000;
format.size = 30;
gameInfo.setTextFormat(format);
gameInfo.x=(Config.STAGE_W-gameInfo.textWidth)/2;
gameInfo.y=(Config.STAGE_H-gameInfo.textHeight)/2;
gameInfo.visible = true;
startBtn.visible = true;
startBtn.y = gameInfo.y + 40;
startBtn.addEventListener(MouseEvent.MOUSE_DOWN,gameStart);
//_role.roleClear();
_role.removeEventListener(Event.ENTER_FRAME, roleMove);
removeChild(_role);
while(_enemy.numChildren>0){
Enemy(_enemy.getChildAt(0)).enemyClear();
_enemy.removeChildAt(0);
}
removeChild(_enemy);
}
public function setGameFlag(_value:Boolean):void{
_gameFlag = _value;
}
}
}
GAME-Quake Live

Quake Live锛http://www.quakelive.com
鏃犳瘮寮哄ぇ鐨凢lash鐗堟湰锛屾父鎴忔瑙勫閲忓簲褰撳湪800M宸﹀彸鐨勬晥鏋滃仛鍦ㄤ簡10M宸﹀彸鐨凢lash閲岃竟锛屽己澶х殑鍦版柟锛屾湁鍏磋叮鐨勫彲浠ュ幓鍙傝涓涓嬨
GAME-NamePK 鍩轰簬MD5鐨勫悕瀛桺K(涓)
涓婃帴锛氣GAME-NamePK 鍩轰簬MD5鐨勫悕瀛桺K(涓)鈥
Source Code锛
import org.nwhy.Player;
//杩欎釜鏄疉s3CoreLib閲岀殑宸ュ叿绫
import com.adobe.utils.StringUtil;
import gs.TweenLite;
btnStart.buttonMode=true;
btnStart.addEventListener (MouseEvent.CLICK,gameStart);
//寮濮嬫父鎴
function gameStart (_evt:MouseEvent) {
var p1Name:String=trimStr(inputP1.text);
var p2Name:String=trimStr(inputP2.text);
if (checkPName (p1Name) && checkPName (p2Name)) {
txtInfoShow.text="";
btnStart.buttonMode=false;
btnStart.removeEventListener (MouseEvent.CLICK,gameStart);
var p1=new Player(p1Name);
initPlayer(p1,mcP1);
var p2=new Player(p2Name);
initPlayer(p2,mcP2);
if(p1.getDex()>=p2.getDex()){
txtInfoShow.appendText("姣斿鏁忔嵎鍊 "+p1.getName()+" 鑾峰緱浼樺厛鏀诲嚮鏉 \n");
setTimeout(doPK,2000,p1,p2);
}else{
txtInfoShow.appendText("姣斿鏁忔嵎鍊 "+p2.getName()+" 鑾峰緱浼樺厛鏀诲嚮鏉 \n");
setTimeout(doPK,2000,p2,p1);
}
} else {
txtInfoShow.appendText("璇疯緭鍏ュ悕瀛楋紒\n");
}
}
//鍒濆鍖栬鑹
function initPlayer(_player:Player,_mc:MovieClip){
_player.setBindMC(_mc);
setTxt(_mc.txtName,String(_player.getName()));
setTxt(_mc.txtHp,String(_player.getHp()));
setTxt(_mc.txtStr,String(_player.getStr()));
setTxt(_mc.txtDex,String(_player.getDex()));
TweenLite.to(_mc.hp,0.3,{width:_player.getHp()/5< <0});
TweenLite.to(_mc.str,0.3,{width:_player.getStr()*2});
TweenLite.to(_mc.dex,0.3,{width:_player.getDex()*2});
}
function doPK(_p1:Player,_p2:Player){
attack(_p1,_p2);
if(_p2.isAlive()){
setTimeout(doPK,1000,_p2,_p1);
}
}
//鏀诲嚮鍑芥暟
function attack(_p1:Player,_p2:Player){
var p1AttackValue:Array=_p1.attack();
gameInfoShow(txtInfoShow,p1AttackValue[1],p1AttackValue[0],_p1);
if(_p1.getRate()>_p2.getRate()){
_p2.setHp(_p2.getHp()-p1AttackValue[0]);
if(_p2.isAlive()){
setTxt(_p2.getBindMC().txtHp,String(_p2.getHp()));
TweenLite.to(_p2.getBindMC().hp,0.3,{width:_p2.getHp()/5< <0});
}else{
setTxt(_p2.getBindMC().txtHp,"姝讳骸");
TweenLite.to(_p2.getBindMC().hp,0.3,{width:0});
txtInfoShow.appendText(_p2.getName()+" 琚墎瓒翠笅 "+_p1.getName()+" 鑾峰緱鑳滃埄 \n");
btnStart.buttonMode=true;
btnStart.addEventListener (MouseEvent.CLICK,gameStart);
}
}else{
txtInfoShow.appendText("浣嗘槸 "+_p2.getName()+" 闂紑浜 \n");
}
}
//鏂囨湰璁剧疆
function setTxt(_txt:TextField,_str:String){
_txt.text=_str;
}
//鏄剧ずPK瀹炲喌
function gameInfoShow(_txt:TextField,_style:String,_str:uint,_player:Player){
_txt.appendText(_player.getName()+" "+_style+" 浼ゅ鍊间负 "+_str+"\n");
}
//绠鍗曠殑瑙佽溅鍚嶅瓧杈撳叆
function checkPName (playerName:String):Boolean {
if (playerName=="") {
return false;
} else {
return true;
}
}
//鍘诲乏鍙崇┖鏍煎嚱鏁
function trimStr(_str:String){
return StringUtil.trim(_str);
}
鐩稿鏉ヨ涓昏灏辨槸鏀诲嚮鐨勯『搴忓垽鏂紝鏀诲嚮鐨勫懡涓紝杩樻湁娓告垙鏄惁缁撴潫鐨勫垽鏂
Source files here:http://dl.getdropbox.com/u/477487/flash/game/namePK.rar
GAME-What’s in your brain? 浣犵殑鑴戝唴鏄粈涔?
Demo:
鎯虫硶鏉ヨ嚜http://usokonikki.com/锛岃寰楁尯濂界帺锛屽姞涓婃濂芥兂瀛︿竴涓婮PGEncoder锛屽氨璇曠潃鍋氫簡涓涓嬶紝鍛靛懙锛屾尯鏈夎叮鐨勩
涓嶈繃鐜板疄鍐呭鍙仛浜9甯+绌虹櫧锛屽垰濂藉搴旀暟瀛0-9锛屼篃娌℃庝箞鍘荤爺绌秛sokonikki鏄庝箞鍋氱殑鈥﹀搱銆
鏃犺亰鐨勪汉涔熻瘯涓涓嬪惂锛岀湅鑴戣閲岃鐨勬槸浜涗粈涔堬綖
AS3-MC鐨勭Щ鍔ㄦ帶鍒
澶ч儴鍒嗙殑娓告垙锛岄兘绂讳笉寮MC鐨勭Щ鍔紝涓嬭竟鏄竴涓狝S3鐨凪C绉诲姩Demo锛
浠g爜閮ㄥ垎锛
//瀛樺偍鍥涗釜鏂瑰悜閿槸鍚︽寜涓嬬殑鍙橀噺
var leftArrow:Boolean = false;
var rightArrow:Boolean = false;
var upArrow:Boolean = false;
var downArrow:Boolean = false;
stage.addEventListener (KeyboardEvent.KEY_DOWN, keyPressedDown);
stage.addEventListener (KeyboardEvent.KEY_UP, keyPressedUp);
stage.addEventListener (Event.ENTER_FRAME, mcMove);
stage.addEventListener (Event.DEACTIVATE, missingStage);//Flash澶勪簬闈炴椿鍔ㄧ姸鎬佹椂璋冪敤
//鎸夐敭鏃剁殑妫娴嬶紝宸︿笂鍙充笅鍒嗗埆鏄37锛38锛39锛40
function keyPressedDown (_evt:KeyboardEvent) {
if (_evt.keyCode == 37) {
leftArrow = true;
} else if (_evt.keyCode == 39) {
rightArrow = true;
} else if (_evt.keyCode == 38) {
upArrow = true;
} else if (_evt.keyCode == 40) {
downArrow = true;
}
}
//鏉惧紑鎸夐敭鏃
function keyPressedUp (_evt:KeyboardEvent) {
if (_evt.keyCode == 37) {
leftArrow = false;
} else if (_evt.keyCode == 39) {
rightArrow = false;
} else if (_evt.keyCode == 38) {
upArrow = false;
} else if (_evt.keyCode == 40) {
downArrow = false;
}
}
//MC鐨勭Щ鍔ㄩ儴鍒
function mcMove (_evt:Event) {
//绉诲姩鐨勯熷害
var speed:Number = 8;
if (leftArrow) {
//MC鐨勪綅缃娴嬶紝涓嬭竟鐩稿悓
if (0<=mc.x) {
mc.x -= speed;
}
}
if (rightArrow) {
if(mc.x<=stageW-mc.width-20){
mc.x += speed;
}
}
if (upArrow) {
if(0<=mc.y){
mc.y -= speed;
}
}
if (downArrow) {
if(mc.y<=stageH-mc.height-20){
mc.y += speed;
}
}
}
//Flash澶勪簬闈炴縺娲荤姸鎬佹椂
function missingStage (_evt:Event) {
leftArrow = false;
rightArrow = false;
upArrow = false;
downArrow = false;
}
Flash-Camera Game浣跨敤鎽勫儚澶寸帺娓告垙
Kiss your keyboard, mouse and joystick goodbye, and start playing games with your webcam!
CamSpace is Super Easy & Super Fun Download version 8.0 Now!
瀹樻柟缃戠珯鍦板潃锛http://www.camspace.com
CamSpace鏄竴娆句娇鐢ㄦ憚鍍忓ご鏉ョ帺鐨勬父鎴忥紝鍝堬紝涓嬭竟鏄紨绀鸿棰戯紝鐪嬭捣鏉ラ潪甯稿ソ鐜╋紒